![]() Fitness - increases the amount of energy a survivor has when using melee weapons, reduces their energy recovery time, and reduces the consumption of energy with each swing of a melee weapon.Strength - reduces the consumption of energy with each swing of a melee weapon, and reduces cooldown for swinging a melee weapon.The effectiveness of melee weapons is also modified by two character stats: If a character has multiple weapons of the same tier, they will choose their weapon based on its other stats, such as weight. The tier scale goes from F (least likely) to G (most likely). Tier - determines how likely the weapon is to be picked up and used by AI controlled characters. Ccr bad moon rising uke chords, Jayakwadi bird sanctuary wiki, Glarisegg jam, Victorian street, Lemon motel pe.If a weapon has a 5% break scale, then there is a 5% chance that it will break each time it is used. Break Scale - determines how easily the weapon breaks represented as a percentage. ![]() a weapon with 2 (50%) will strike up to three targets half the time and only one target the other half. How often a weapon can strike additional targets is represented by a percentage, i.e.At 1, a weapon can strike one additional target for a total of two in one hit, and so on. However, they do a good job at holding them back. Automatic rifles and shotguns are alright, but they take a lot more to clear a horde. At 0, a weapon can only strike one target and no additional targets. They allow you to clear and run through hordes. Extra Hits - determines how many zombies can be hit with a single blow of the weapon.The higher the knockback stat, the more easy it is for the weapon to knock a zombie over. Knockback - determines how well the weapon knocks over zombies, leaving them stunned and vulnerable.Cooldown - determines how often a weapon can be swung in seconds weapons with higher cooldown stats have longer wait times in between swings.Power - determines how much damage is dealt with each swing weapons with higher power will kill zombies in fewer hits.Swinging a melee weapon will drain a character's energy and eventually tire them out if swung repeatedly.įor a short list of melee weapons and their stats, see Melee Weapon Stats.Įach melee weapon has a number of stats which can help determine its usefulness: Characters equipped with melee weapons are able to swing/jab them at zombies, dealing varying amounts of damage. Melee Weapons are a class of weapon used to attack zombies at close range.
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